Classic TowerDefense with procedural map generation in a farm environment! 

After an unfortunate circumstance involving a truck, you've left the mortal coil and got reincarnated as a barn. For some reason, the local wildlife despises your unnatural existence and relentlessly tries to destroy you. Lucky for you, you got reborn with mind control powers, so now you're using them to puppeteer a farmer to protect you.

Your farmer is equipped with a scythe, a watering can,  some seeds and towers. You can build towers, but at the cost of some seeds. You can put seeds around towers and harvest them with the scythe to build even more towers. Furthermore the seeds can grow and buff the tower near them. But if the tower falls, all your plants will go down with it. Will you have the skill, to defend your farm from wild enemies and beat your personal highscore?

Controls:
WASD or Arrow Keys to move around
Click on hotbar, scroll the mousewheel, or use keys 1-9 to choose an item.
Left mouseclick to place buildings, plant seeds, or use the scythe or watering can.
The scythe affects the soil tile the farmer is currently standing on.
The watering can  repairs the building the farmer is standing next to. The barn itself cannot be repaired.
User Shift+Mouse_Scroll to zoom.

Plants:
Plants buff towers directly around them:

NameSoilStats
Chilli Dirt Attack Speed, Projectile Speed
Potato Dirt Damage, Knockback
Tomato Dirt Area of Effect
Aubergine Dirt Penetrationd

Plants are weaker in different stages of growth:

Stage

Stat ModifierDrops
Seedling x 0.1 -
Growing x 0.5 ?
Ripe x 1.0 Yes
Rotten x 0.0 -

Towers:

NameDesc
BarnOne per Game; cannot shot; if dead -> game over
WindmillFast but light
WatertowerTanky and heavy but slow
WaterweelCannot shot; plants don't rot around waterweel

Download

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windows.zip 20 MB
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linux.tar.gz 21 MB
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Source Code
External

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